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Projects

Inclusive Lesson Design for ELLs in CS Education
This is a course activity for Educational Psychology, where I came up with a lesson plan that highlights the inclusivity and universal design for learning, targeted to english language learners in CS education

Human-Computer Interaction (Coursework)
Designed user-centered prototypes and UX research proposals to reflect my learnings from Human-Computer Interaction course at Mount Holyoke College.

Python Activity
(ISTE 1.5.c and 1.5.d)
Taught 4th grade class at Alfred G. Zanetti Elementary School how to:
- research and extract key information about solar eclipse (ISTE 1.5.c Decompose Problems)
- break down 'quiz' into smaller steps by writing pseudocode (ISTE 1.5.d Algorithmic Thinking)
- test the automated solution by editing the pre-designed Python code (ISTE 1.5.d Algorithmic Thinking)
- research and extract key information about solar eclipse (ISTE 1.5.c Decompose Problems)
- break down 'quiz' into smaller steps by writing pseudocode (ISTE 1.5.d Algorithmic Thinking)
- test the automated solution by editing the pre-designed Python code (ISTE 1.5.d Algorithmic Thinking)

Project Manager (Scrum Master) in GDSC
Managed 3 teams in Google Developer Student Club of Mount Holyoke College as a project manager (scrum master)
Hosted a workshop teaching club members about Agile-Scrum methodology.
Designed Team Document that helps each team to set up their product backlog and sprint backlogs.
Joined each team's weekly meeting to assist projects in Agile way.
Hosted a workshop teaching club members about Agile-Scrum methodology.
Designed Team Document that helps each team to set up their product backlog and sprint backlogs.
Joined each team's weekly meeting to assist projects in Agile way.

Computer Hospital | CS Ed Game
Computer Hospital is a game for children to develop their computational problem-solving skills.
Children are becoming Computer Doctors in this game and fix sick computers by creating a fixing kit.
Children can create a fixing kit by dragging and dropping the correct number of items identified in a randomly generated prescription.
Piloted the project from the scratch and contributed as a project manager (scrum master).
Children are becoming Computer Doctors in this game and fix sick computers by creating a fixing kit.
Children can create a fixing kit by dragging and dropping the correct number of items identified in a randomly generated prescription.
Piloted the project from the scratch and contributed as a project manager (scrum master).

Little Lemon Project
Designed prototypes and wireframes for Little Lemon Project activity from 'Intro to UI/UX' course of Meta.

Impacts of Cultural Funds of Knowledge on Children Practicing their Computational Thinking and Problem Solving
This is a personal observational study inspired by the research study I participated at UMass Amherst.
Redesigned the materials of the game and played the game with 4 Korean elementary students.
Observed how their funds of knowledge about food culture impact their performance in practicing computational thinking and problem solving.
Redesigned the materials of the game and played the game with 4 Korean elementary students.
Observed how their funds of knowledge about food culture impact their performance in practicing computational thinking and problem solving.

Bon Appetit: Unplugged game for K-2 children developing their Computation Thinking skills
This is a research study conducted at UMass Amherst, supervised by Dr. Darrell Earnest.
Bon Appetit is an unplugged interaction-based game that helps K-2 students develop their computational thinking skills by using their funds of knowledge in real-life situation (meal planning).
(Click the link below to read my blog about this research journey)
Bon Appetit is an unplugged interaction-based game that helps K-2 students develop their computational thinking skills by using their funds of knowledge in real-life situation (meal planning).
(Click the link below to read my blog about this research journey)

Mental Health Screeners and Resources
Users can access educational materials about mental health under the "Resources" and "Frequently Asked Questions".
Users can also assess their own symptoms using the "Depression Survey" and "Anxiety Survey".
Taking a survey will lead the user through a series of questions and present them with a score, estimating the severity of any present symptoms.
Participated as a front-end engineer setting up the basic semantics of the website using HTML/CSS and JavaScript.
Users can also assess their own symptoms using the "Depression Survey" and "Anxiety Survey".
Taking a survey will lead the user through a series of questions and present them with a score, estimating the severity of any present symptoms.
Participated as a front-end engineer setting up the basic semantics of the website using HTML/CSS and JavaScript.
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