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CS Hallway Re-Design (UDL)

The CS Hallway Re-Design project investigated how visitors experience interactive technology exhibits in public spaces.
 

By comparing collaborative and solo learning activities and testing design modifications
such as multilingual directions, the project explored how small changes enhance engagement and accessibility.

 

The project better aligned visitor experiences with designers’ intentions, making exhibits more inclusive and impactful.

My Role

UX Researcher

Responsibility​

Design exhibit prototypes based on UDL

Facilitate 8 survey sessions with 60+ multilingual / interdisciplinary participants

Timeline

Jan - March 2025

WorkTable.jpeg

(This is the original setup of the hallway exhibits)

 Challenge

The original design didn't provide a strong enough signifier to draw people's attention.​

The goal was to make it inclusive and approachable.

Process

​

  • Applied Universal Design for Learning (UDL) principles to create solo & collaborative activities.
     

  • Added multiple entry points: visuals, multilingual text, and interactive elements for different learning styles.
     

  • Applied Accessible / Inclusive Design by adding multilingual activities/exhibit guides. 

Pseudocode(1130)_3.jpeg

(This is how people interacted with the exhibit -- re-writing pseudocodes in their own languages)

Result
 

  • Facilitated the A/B testing with 60+ multilingual/interdisciplinary visitors
     

  • The survey reported a 25% increase level of curiosity, collaboration, and educational value.

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