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Computer Doctor Video Game

The Computer Doctor game prototype uses storytelling to teach computing concepts in an engaging way.

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Through storyboarding, prototyping, and user testing, the project showed how narrative and feedback can improve both gameplay and learning outcomes.

My Role

Project Lead, Scrum Master 

Responsibility

Lead the team of 5 in Agile way

Create a storyboard and user flow

Facilitated observational & survey user testing with 25 elementary students

Timeline

Sept - Dec 2023

Challenge

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How to make complex computing topics engaging, understandable,

and story-driven for young learners?

Project Set-up

  • Ran a workshop introducing the Agile-Scrum methodology.

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  • Created a storyboard that mapped the game’s narrative, characters, and challenge progression.

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  • Designed templates for the Game Design Document, Gantt Chart, Product Backlog, and Sprint Backlog to align the
    cross-functional development process.

Iteration

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  • Led weekly meetings to share progress, coordinate tasks across departments, and prevent bottlenecks.

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  • Maintained and updated the Gantt chart and backlogs to support flexible project development.

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  • Facilitated Sprint Retrospectives at the end of each sprint to reflect on progress and identify improvements.

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  • Collaborated with the content designer to create user stories framed from the learner’s perspective (e.g., “As a player, I want to fix a computer bug so I can move forward”).

Prototype

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(click the image below to play the game!)

Screen Shot 2024-02-06 at 11.44.05 AM.png

Testing

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  • Facilitated user testing using surveys and observation logs organized into the categories of Think, Feel, Say, and Do.
     

  • The results showed 80% of 25 elementary learners reported positive engagement and enjoyment, confirming the power of storytelling to enhance learning.
     

  • Feedback led to insights toward refinements in difficulty, instructions, and game flow for smoother learner experiences.

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